연구사업
연구자료
연구보고서
연구보고서
메타버스(Metaverse)의 교육적 활용 방안(CR2021-16)
연구 요약
<차 례>
I. 서 론 ···········································································································1
1. 연구의 필요성 및 목적 ·················································································1
2. 연구 방법 ·········································································································3
3. 연구의 제한점 ·································································································4
Ⅱ. 선행연구 분석 ···························································································6
1. 메타버스의 개념 및 특성 ·············································································6
가. 메타버스의 개념 ·······················································································6
나. 메타버스의 유형별 특성 ·········································································8
다. 교육매체로서의 메타버스 ·····································································11
2. 메타버스 주요 플랫폼 ···············································································14
가. 게임기반 메타버스 ·················································································14
나. 소통기반 메타버스 ·················································································18
다. 협업기반 메타버스 ·················································································23
3. 메타버스의 교육적 활용 동향 ···································································29
가. 국외 ···········································································································29
나. 국내 ···········································································································36
4. 메타버스 정책 동향 ·····················································································51
가. 국외 ···········································································································51
나. 국내 ···········································································································55
Ⅲ. 초·중등 교육에서 메타버스 활용 교수·학습 경험 분석 ················60
1. 교수 경험 분석 ·····························································································60
가. 개요 ···········································································································60
나. FGI 결과 ·································································································63
다. 소결 ···········································································································84
2. 학습 경험 분석 ·····························································································86
가. 개요 ···········································································································86
나. 설문 결과 ·······························································································88
다. 소결 ·········································································································102
Ⅳ. 메타버스의 교육적 활용 유형 및 방안 ···········································104
1. 델파이 조사 개요 ·····················································································104
가. 전문가 패널 ·························································································104
나. 조사 절차 및 분석 방법 ···································································105
2. 메타버스에 대한 개념화 ·········································································108
가. 메타버스의 조작적 정의 ···································································108
나. 가상세계 메타버스의 특징 ·······························································114
다. 메타버스의 교육적 가치 ···································································124
3. 메타버스의 교육적 활용 유형과 전략 ···················································136
가. 메타버스 교육적 활용 유형 ·····························································136
나. 교육적 활용 전략 ···············································································146
4. 메타버스의 교육적 활용을 위한 발전과제 ·········································161
가. 기술적, 법·제도적, 윤리적 측면의 발전과제 ··································161
나. 메타버스의 교육적 활용을 위한 델파이 조사 소결 ·····················173
Ⅴ. 결 론 ·····································································································177
참고문헌 ········································································································182
부 록 ············································································································188
<부록 1> 메타버스로 펼치는 생생한 국어 수업 ······································188
<부록 2> 로블록스를 활용한 우리 고장의 명소 만들기 ························195
<부록 3> ifland를 활용한 우리 동네 직업 놀이 ·····································202
<부록 4> Gather Town을 통한 살기 좋은 촌락과 도시 만들기 ·········207
<부록 5> 게더타운으로 독서토론 하기 ······················································211
<부록 6> 게더타운 방 탈출로 단원 평가 진행 ········································218
I. 서 론 ···········································································································1
1. 연구의 필요성 및 목적 ·················································································1
2. 연구 방법 ·········································································································3
3. 연구의 제한점 ·································································································4
Ⅱ. 선행연구 분석 ···························································································6
1. 메타버스의 개념 및 특성 ·············································································6
가. 메타버스의 개념 ·······················································································6
나. 메타버스의 유형별 특성 ·········································································8
다. 교육매체로서의 메타버스 ·····································································11
2. 메타버스 주요 플랫폼 ···············································································14
가. 게임기반 메타버스 ·················································································14
나. 소통기반 메타버스 ·················································································18
다. 협업기반 메타버스 ·················································································23
3. 메타버스의 교육적 활용 동향 ···································································29
가. 국외 ···········································································································29
나. 국내 ···········································································································36
4. 메타버스 정책 동향 ·····················································································51
가. 국외 ···········································································································51
나. 국내 ···········································································································55
Ⅲ. 초·중등 교육에서 메타버스 활용 교수·학습 경험 분석 ················60
1. 교수 경험 분석 ·····························································································60
가. 개요 ···········································································································60
나. FGI 결과 ·································································································63
다. 소결 ···········································································································84
2. 학습 경험 분석 ·····························································································86
가. 개요 ···········································································································86
나. 설문 결과 ·······························································································88
다. 소결 ·········································································································102
Ⅳ. 메타버스의 교육적 활용 유형 및 방안 ···········································104
1. 델파이 조사 개요 ·····················································································104
가. 전문가 패널 ·························································································104
나. 조사 절차 및 분석 방법 ···································································105
2. 메타버스에 대한 개념화 ·········································································108
가. 메타버스의 조작적 정의 ···································································108
나. 가상세계 메타버스의 특징 ·······························································114
다. 메타버스의 교육적 가치 ···································································124
3. 메타버스의 교육적 활용 유형과 전략 ···················································136
가. 메타버스 교육적 활용 유형 ·····························································136
나. 교육적 활용 전략 ···············································································146
4. 메타버스의 교육적 활용을 위한 발전과제 ·········································161
가. 기술적, 법·제도적, 윤리적 측면의 발전과제 ··································161
나. 메타버스의 교육적 활용을 위한 델파이 조사 소결 ·····················173
Ⅴ. 결 론 ·····································································································177
참고문헌 ········································································································182
부 록 ············································································································188
<부록 1> 메타버스로 펼치는 생생한 국어 수업 ······································188
<부록 2> 로블록스를 활용한 우리 고장의 명소 만들기 ························195
<부록 3> ifland를 활용한 우리 동네 직업 놀이 ·····································202
<부록 4> Gather Town을 통한 살기 좋은 촌락과 도시 만들기 ·········207
<부록 5> 게더타운으로 독서토론 하기 ······················································211
<부록 6> 게더타운 방 탈출로 단원 평가 진행 ········································218


